Warzone 2 Season 2 Reloaded FULL Patch Notes


Warzone 2 Season 2 Reloaded Cover

Season 2 has still only recently dropped in Warzone 2, but fans are loving the big shake-up to the meta and new content it has brought. The update finally knocked the RPK and Fennec 45 down a peg, so that lots more guns could see their time in the sun.

Now though, the mid-season update is here, which means a ton more balance changes and a new drop of content for Warzone. Here's everything you need to know about what's being added and what's changing with the update.

Warzone 2 Weapon Balance Changes

Here are all the changes coming to weapons in Warzone 2, with some more welcome nerfs to the ever-present RPK:

Assault Rifles

  • STB 556
    • Added minimum damage against Armor (limits bullets to kill at furthest range)

Light Machine Guns

  • RAAL MG
    • Reduced far range damage
    • Small increase to close range damage
    • Reduced headshot damage
    • Reduced upper torso damage
    • Increased recoil
  • RPK
    • Reduced walking speed
    • Reduced muzzle velocity
  • Sakin MG38
    • Reduced damage range

Marksman Rifles

  • Crossbow
    • Increased time period to trigger double kills for challenges

Submachine Guns

  • MX9
    • Increased mid damage ranges
  • BAS-p
    • Increased sprint to fire time
    • Increased damage ranges
  • PDSW 528
    • Slightly offset weapon while ADS using iron sights to improve visibility
  • Vel 46
    • Increased close damage ranges
    • Fixed attributes on 30 round magazine to improve handling and mobility
  • Lachmann Sub
    • Reduced movement speed
    • Reduced aim down sight speed
    • Improved recoil control
    • LM Nebula Barrel
      • Improved damage range
      • Improved recoil control

Shotguns

  • KV Broadside
    • Reduced lower torso damage
    • 12 Gauge Ammo
      • Reduced damage ranges
      • Reduced close-range damage
    • Dragon’s Breath Ammo
      • Reduced damage ranges
      • Reduced close-range damage
      • Global reduction to 12 gauge Dragon’s Breath maximum residual damage
  • Bryson 800 and Bryson 890
    • Increased headshot damage on all slug-type ammo
    • Added minimum damage against armour
Warzone 2 Season 2 Reloaded
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Attachments

With the ever-increasing list of attachments in Warzone 2, there are a lot of changes coming.

Global

  • Flinch
    • Reduced recenter speed for Flinch
    • Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns

Ammunition

  • Hollow Point Rounds
    • Removed bullet velocity penalty
  • Frangible Rounds
    • Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
    • Removed damage range penalty
  • Overpressure Rounds
    • Removed recoil penalty
    • Increased flinch imparted on Players
  • 12 Gauge Dragon’s Breath
    • Reduced residual damage while burning
  • 12 Gauge Slugs and HE Slugs
    • Added minimum damage against armor

Underbarrel Launchers

  • Removed movement penalty from Grenade Launchers
  • Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
  • Added one extra ammunition stock to Grenade Launchers

Stocks

  • Reduced flinch received on no stock modifications

Bipod Grips

  • Reduced ADS penalty for the Bipod V9 grip
  • CORE BP2 Bipod Grip:
    • Fixed bug in stat reporting
    • Added hip recoil control
    • Reduced hip walking speed
    • Removed ADS penalty
    • Added grip to compatible LMGs and Marksman Rifles

Underbarrel Grips

  • Reduced ADS penalty on all under barrel grips
  • Reduced movement speed penalty for all vertical grips

Muzzle Attachments

  • Breachers
    • Greatly reduced ADS penalty
    • Added hip movement speed buff
  • Flash Hiders
    • Reduced ADS penalty

Optics

  • Reduced ADS penalty on holo optics
  • Removed movement penalties on holo optics
  • Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
  • Reduced ADS penalty on shotgun scopes

Comb Attachments

  • Fixed Handling stat UI on:
    • Shlager TTF3 Riser
    • FSS Ammo Sleeve
    • PD-A40 Sleeve
    • Wingman Comb
    • FSS EL-T Pouch

Bug Fixes

  • Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
  • Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
  • Fixed an issue that prevented Crossbow bolts from penetrating water

Equipment

There are only a few changes to in-game equipment, with three lethals receiving the same buff:

  • Frag Grenade
    • Damage against armor increased
  • Claymore
    • Damage against armor increased
  • Semtex
    • Damage against armor increased

Quality of Life Changes

The great news for fans is that this update brings a ton of Quality of Life changes to Warzone 2. These should considerably improve how the game plays, and address some issues fans have had from day one.

  • Killstreak Availability
    • The existing “Airspace is too crowded” message will now have a trailing “for X seconds” attached to it to add better context for players.
  • Cluster Strike & Precision Airstrike Improvements
    • Improved the Airstrike danger notification to be more consistent based on each damage location.
    • Improved directional tracing to prevent the Precision Airstrike targeting from sometimes landing behind the Players.
    • Players will now be notified when calling a Cluster Strike or Precision Airstrike if they are too close to the affected zone.
  • Give-Up Timer Consistency
    • The give-up timer while downed is now more consistent across modes and will last at least 3 seconds.
  • Navigation Pings
    • Increased the scale of navigation pings on the Tacmap and Mini-Map for improved readability.
  • Armor Break
    • The text has been removed from the Armor Break notification (when breaking all of an opponent’s Armor Plates) for improved clarity, whilst the icon has remained.
  • Auto-Looting Armor Plates
    • As Armor Plates are a critical part of the gameplay loop, Players will now automatically pick up Armor Plates as long as they have available inventory or Backpack space.
  • Spawn Protection
    • Spawn Protection will now disable at 25 meters, up from 19 meters, from the ground or a grounded player in Battle Royale modes.
    • We will continue to refine as we move forwards given the importance of this feature to redeploying players.
  • Resurgence Killfeed
    • The killfeed will now display who is about to redeploy when their Resurgence timer reaches 0.

There are a ton of other minor bug fixes and adjustments which are too numerous to list here. If one has been bugging you though, you can check out the full list here, to see if it's been patched with this update.

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