NBA 2K21 Next Gen: Takeovers are expanding!


Another week, another Courtside Report to explain NBA 2K21 on next-gen!

This one looked at Badges and big changes to AI. Perhaps the most interesting thing about it was the way Takeovers are changing on next-gen. Let's take a look.

More specific Takeover abilities

Takeover has been a popular feature in NBA 2K for the last few years, and it's getting taken up a notch for next-gen.

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Rather than having eight general archetype-based Takeovers, NBA 2K hs creating 24 more refined Takeover abilities. Here's the full list of Takeovers:

Takeover Name
Abilities
Advanced Gathers
Unlocks more effective spin, euro, hop step, cradle gathers
Finishing Moves
Able to absorb contact and finish at the rim
Easy Blowbys
Enhances ability for slashers to beat defenders off the dribble
Pull-Up Precision
Boosts well-timed/aimed shots off the dribble
Anklebreaking Shots
More anklebreakers off of spin and stepback jumpers
Negative Impact
Reduces defensive impact against pull-ups and other skill shots
Limitless Range
Extends your shooting range out to the logos
Spot-Up Precision
Boosts well-timed/aimed stationary jump shots
Team Ratings Boost
Playmakers boost their teammates' offensive ratings
Team Takeover Boost
Boosts your teammates' Takeover meter progress
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nba 2k21 next gen gameplay changes
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GETTING HOT: Feed the hot hand and dominate with these Takeovers

Takeover stacks & tiered play

Once you set up your MyPLAYER ratings caps and vitals, you’ll be presented with a subset of the new Takeovers based on the type of build you made.

Then you choose one ability for your primary and another for your secondary. You can put the same ability in both slots if you want to double up on it.

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When you’re in-game, your Takeover meter will fill up your primary Takeover slot first. Once filled, you can choose to activate it right away or wait to try and fill up your secondary slot. You take the risk of losing all your progress if you turn the ball over or miss a bad shot though.

But if you can fill in your secondary slot, you can activate both the primary and secondary takeovers together and keep them active for a longer period of time.

Finally, if you want to devastate your opponent even further, you can wait even longer and try to fill up the Team Takeover meter. If you can fill all three, activating will enable your entire teams’ Takeovers and it’s pretty much over for the competition.

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